The Brontë Sisters
It is striking to contemplate that an awesome, singular, irreproducible wave of literature that would sweep the world for two centuries began in a parsonage in remote Yorkshire, England. The Brontë sisters and, to a lesser subsidiary extent, their older brother Branwell worked hard and professionally at making childhood dreams and fantasies become real in the fields of fiction and poetry.
Charlotte (1816-1855), Emily (1818-1848) , and Anne (1820-1849) are responsible for seven finished novels and a fair scattering of poetry. Each novel has grown in critical estimation with the passing years. Each novel is acknowledged by both fellow writers and generations of critics as strange, powerful, textured, dense, and simultaneously of their time and ahead of their time. Each sister has her distinctive voice, each her reader-partisans, and yet the feeling of a family of voices and thoughts and concerns is strong.
A legacy of influence is mysteriously vague in later literature — perhaps Thomas Hardy? But just say the phrase “the madwoman in the attic” or breathe one name, “Cathy . . .” — and you have the staying power of their creations.
I have included some associated fiction, including a mystery series with the sisters as the detectives and a notable Young Adult novel. I will be alert to adding other material as I discover it. Enjoy!
The Glass Town Game
The Glass Town Game
A Parents’ Choice Gold Award Winner
“Dazzling.” —Publishers Weekly (starred review)
Charlotte and Emily Brontë enter a fantasy world that they invented in order to rescue their siblings in this “lovely, fanciful” (Booklist, starred review) novel from the New York Times bestselling author of The Girl Who Circumnavigated Fairyland in a Ship of Her Own Making.
Inside a small Yorkshire parsonage, Charlotte, Branwell, Emily, and Anne Brontë have invented a game called Glass Town, where their toy soldiers fight Napoleon and no one dies. This make-believe land helps the four escape from a harsh reality: Charlotte and Emily are being sent away to a dangerous boarding school. But then something incredible happens: a train whisks them all away to a real Glass Town, and the children trade the moors for a wonderland all their own.
This is their Glass Town…almost. Their Napoleon never rode into battle on a fire-breathing porcelain rooster. And the soldiers can die; wars are fought over a potion that raises the dead, a potion Anne would very much like to bring back to England. But returning is out of the question—Charlotte will never go back to that horrible school.
Together the Brontë siblings must battle their own imaginations in this magical celebration of authorship, creativity, and classic literature from award-winning author Catherynne M. Valente.